显示标签为“iphone apps”的博文。显示所有博文
显示标签为“iphone apps”的博文。显示所有博文

2011年11月5日星期六

The Best 4 New iPhone Apps from October 30-November 5, 2011

Zombie Swing, Free, Released November 4

Infect The Human Race With The Hunger For Brains In Zombie Swing

Zombie Swing by althi Inc. is a fast-paced action game for the iPhone … with zombies. This one is different, though. Instead of killing the zombies and saving the human race, you are a zombie and you’re trying to infect everyone you can touch.

What is a zombie swing, you ask? Well, you play a zombie whose body is able to detach in two parts, connected only by the intestines. Then you are able to swing his top half around while still running manically through the streets trying to infect the innocent people. The goal is to turn as many people into zombies as you can before you die … again. 

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Yearly, $.99, Released November 1

Keep Track Of Annual Events With Yearly

Yearly by noidentity gmbh is an app that will help you remember those yearly events, such as birthdays and anniversaries.

The thing about Yearly that drew me in immediately was the interface. Noidentity is the developer behind other beautiful apps (MoneyBook, ListBook, and BudgetBook), so it’s no surprise that they created another stunningly gorgeous interface. The visuals in Yearly are just pixel perfect, and I’m not sure I’d want it any other way.

Yearly serves to help you remember when those annual events are. You would think that this would require use of the default Calendar on your iPhone, but Yearly actually uses the data from your iPhone’s address book instead. That’s right – any date that is associated with a contact in your address book will be put in to Yearly.

Oink, Free, Released November 3

Rate The World Around You With Oink

Oink by Milk Inc. is the first app from the new startup founded by Kevin Rose. In short, Oink is an app that allows users to rate and rank things around them, rather than just an overall place.

The biggest thing that drew me into this app (since I learned of its existence) was the interface. Put simply, it’s just beautiful. Everything about it is slick, and it’s also extremely fast. Whenever something is loading, you will be notified by the small bar at the top with a green orb that goes back and forth, and the entire thing just fades away when new data is loaded. I guess this replaces that spinner that we’ve all grown to love (or hate), which is a nice change and much appreciated. Clearly, the folks behind the development of this app didn’t skimp out on detail.

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XenoCube SD, $.99, Released November 3

XenoCube Is A Brand New Kind Of Match-Three Puzzle Game

XenoCube SD by Digital Embryo Studios is an entirely new take on your typical match-three puzzle game.

Let’s face it – the iPhone and iPad are great for those match-three puzzle games made popular by the likes of Bejeweled. But ever since, all the match-three games are essentially the same thing, just with different objects to match. That is, until now. It’s time to toss out those cookie cutter match-three games and meet the new kid on the block: XenoCube.

In XenoCube, you have a cube with 9×9 grids on all the faces. You can spin the cube around to your will to match the squares. The objective is to match three or more squares of the same color to score points. When you match four squares, you will get a random power-up that will activate with your next match (they all look awesome too). To progress in levels (up to 32 levels for each mode), you’ll have to fill up the meter at the bottom left. Sounds pretty easy, right? Well, you’ll be in for a surprise when you actually play.

2010年12月29日星期三

Angry Birds creators: Apple still does mobile apps best


In a recent interview, Peter Vesterbacka of Rovio (the makers, if you haven't heard by now, of Angry Birds) says that from a developer viewpoint, Apple is the platform to go with. "They have gotten so many things right," says Vesterbacka, "and they know what they are doing and they call the shots." He says that Android's issue isn't so much about device fragmentation as it is "ecosystem fragmentation" -- by spreading itself out so much, Google's smartphone OS has "so many different shops, so many different models" running that it's tough for developers to find their own place in all of the chaos.

Vesterbacka also makes the point that much of the Angry Birds success has come simply from marketing. His two steps to succeeding on the App Store are first to "create a great app," and then to "get the message out." He repeats that a few times -- Angry Birds itself is definitely a solid game, but part of the reason that Rovio enjoys such success is their effective marketing and reaching the people who are interested in buying their game.

You can watch the full video of Vesterbacka's interview with Google after the break. Personally, I think a lot of the success that Angry Birds has had is a "right time, right place" kind of thing. That's not to take anything away from Vesterbacka and Rovio -- his insights are certainly dead-on and he clearly knows what he's doing, and the company deserves all of the success it has earned. But with a platform as big as the iPhone, there was bound to be a killer app at some point, and Angry Birds is definitely one of those.

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